ArtMatic Voyager CTX version details


Welcome to the all new ArtMatic Voyager CTX for Cocoa MacOS. This page covers some specific changes in the new versions since CTX 1.0

Voyager CTX 1.5 highlights

Voyager CTX 1.2/1.1 Changes

Voyager CTX 1.0 Changes

Improved UI:

The UI has been completely redesigned and reimplemented in a 64 bit C++, Cocoa framework. it can be resized with real-time feedback and the skin mode theme is changeable in the preferences. The workflow and screen organization have many deep modifications. Most of the important dialogs are no longer modal and will appear on the side without hiding the main view. The main UI is still accessible while using a specific Inspectors

Modeless "inspectors" are used for Objects, Sprites, Lights, Animation and Environment parameters. They can be open using the icons on the top right of the UI. The one specific to timeline "Animation parameters" is located in the timeline section. Some functionality that were in the dialogs were moved to the main UI because the non modality make them usable even when a particular "inspector" is open. For example the new section "Positions" below the "Camera" handle the positioning of every elements in a VY scene which meant the position slider became redundant in the dialogs.



Adaptive Rendering Resolution:

Most of the sliders give you a real time preview at an adaptive resolution. You can click on any map and drag seeing the real time result of the camera's or object's change of position. When rendering the scene is slow this real time preview will be at a very low resolution but enough to have a useful look. As soon as you release the mouse a better rendering is starting, a rendering that can be interrupted at any moment to tweak another parameter.

Position Controls:

Almost every Voyager entity have now coordinates that can be moved using the new Position Area section in the main UI. The old "ArtMatic sky coordinate" is thus no longer needed as clouds coordinates are now common for any kind of clouds and can be directly changed in the "Position" section when in "clouds and sky" mode. Even main planets terrain can be moved. Suppose you have a great sky at some point but the foreground of the terrain is annoying. You can use the position sliders to offset the planet laterally or in depth, or the absolute coordinates numeric fields to completely change the terrain position. Inversely you can have a great scene but the clouds cast an unfortunate shadow. Just move the cloud layer until the problem is fixed. Layer and VL clouds do cast a shadow even in fast preview low-res mode so you can interactively move the layer and see the shadows move.

Only Lights and Clouds position are part of the VY context that can be keyframed and stored in places. Terrain and Texture position are global to the scene (only one value for all places and keyframes).
Sprites and Objects position are also global to the scene but they can be animated within ArtMatic.

Direct editing of ArtMatic files Published parameters:

"Published" parameters are accessible for modification directly within Voyager when using the "Quick Edit ArtMatic params & shaders" inspector. If no particular parameters were published it will present the first 6 founded parameters.

Improved Shading and Rendering:

Improved Animation Control:

All animated parameters curve can be directly edited and all specific parameter can be turn on/off for animation individually, even the camera position. That way if you animate several parameters and objects you can watch the animation from any point of view just by turning off the camera motion. and alternatively you may watch the same camera motion without animating context variables like haze or sun color/position.

Animatable Light Sources and Additional Suns:

Lights are now part of the context and are fully animatable. They support additional rendering modes and can become additional suns so Voyager can now render multiple sun worlds. Clouds and general illumination model has been rewritten to handle several suns.

Additional ArtMatic Designer, Explorer, and Engine Information

ArtMatic Designer and Explorer CTX 1.0 presentation